College Final Animation Scene

This shot was the culmination of all the work done in my final semester of Animation school. Most aspects (excluding  the environment and some audio clips) of this project were created by me including modelling, texturing, retop, rigging, animation, and rendering. I used Zbrush to model, Maya for animation rigging and retop, Substance Painter for texturing and Unreal Engine to render. The shots were then assembled and edited in Premier Pro and I used Audacity to edit the audio together. 

Character is property of Rune Entertainment.

Breakdowns

Procces of developing the visuals from concept to render

Proccess of editing audio together